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Unreal's sound
engine is keen in that it uses digital audio for music, or MOD music. What is MOD music
and why does it rock so much? Mod music is
similar to a MIDI file in that the musical sequence, or what it is to play, is stored in
the file. It is different than a MIDI though because it also stores the instruments
themselves in the file. This is cool because they do not conform to a specific instrument
set, and can have any sound imagineable as instruments (Voices, sound effects, exotic or
better sounding instruments). If done right, MIDI music can be quite good, but if done
equally good, MOD music can simply kick ass.
MOD music originates to back in the day on Amigas, where
those computers could mix sounds like PCs didn't dare dream of for years to come. On PCs
when multiple sounds play they have to be mixed together by the CPU and put out through
one WAVE output (although newer soundcards are changing that these days - Most old cards
only allow one Wave output to play at once). So hence the instruments in MOD music are
mixed together as they play. MODs can range from having 4 channels (levels that
instruments can play on, max amount of instruments that can play at one time) to 16+
channels. The more channels and more instruments playing at the same time, the more CPU
usage. That used to be a downside to MOD music, however with todays CPUs (PII class and
up), this is hardly a concern. Most songs take up a miniscule amount of CPU time in Unreal
and hardly effect gameplay.
Why is MOD music better than CD music? Well,
CD music is basically the best quality you will find, as are mp3s and waves, but the space
they use up, even super compressed mp3s or waves that sacrifice quality for filesize, is
far greater than most MOD songs. You can have a good MOD song that is as small as 50k or
so using few and small instrument samples. I would approximate they average around
300-400KB, but they vary greatly in size based on how many instrument samples and of what
quality is used. Some people make MODs in excess of 1MB, but they usually don't get much
bigger than that. Length has almost nothing to do with the filesize, and MODs can range
from a few seconds to a half hour plus in length. But all-in-all you will get a great
sounding tune and almost always it will be done with a far superior filesize-to-length
ratio (like a 500KB song that lasts for 10 minutes as opposed to a 10 minute song being
1/6th of a CD, 50-100MB+ in high quality WAVE format, or 10MB in mp3 format). I like MODs,
can you tell? :)
What file formats are MOD music? MOD music
formats stem back to the programs they were tracked in, however nowadays you can use a
tracker like Modplug Tracker and save as any of these formats. .MOD (Amiga Modules,
usually low amount of channels), .S3M (ScreamTracker 3), .STM (ScreamTracker 2), .XM
(FastTracker 2), .IT (Impulse Tracker), and the more rare .FAR (Farandole) and .669
(ComposD) formats. Unreal supports all of these formats. There are a few other formats I
have seen that aren't supported by Unreal... Those include .MED and .OKT, I have found
very few of these myself though. Other formats include compressed files (compressed with
programs like Modplug Player) which are usually able to be decompressed and saved just
fine in a normal format.
What are some good MOD players? By far the
coolest and my favorite player is Modplug Player. It has lots of features, supports most formats, and
sounds great. It has many cool features that let you tweak the sound to your liking, and
it all-around just kicks ass. Another MOD player is one you probably already have, Winamp. When it first
started to support MODs it just absolutely sucked. Then they worked on the support some,
and it still sucked, but fixed a few problems. Finally they seem to have fixed about all
the problems in it and it seems to play most MODs fairly well. I refuse to make it my
default MOD player though as it doesn't compare to Modplug Player (although Winamp's
installer probably tricked you into registering MODs under it, among various other
things). Then there are the oldschool MOD players. MOD4WIN (You can find it at parts
unknown, try a search engine) was the only Windows MOD player for a long time, and I still
like its sound better in some cases (probably just because its so old school :D). Then
there are the trackers themselves, Scream Tracker not only makes, but of course plays them quite well.
Where can I find MODs? By far the best
collection of MODs on the internet can be found at www.modarchive.com. They have thousands of them. Check out
Modplug Central for
information about MOD music and links to other MOD resources. Of course if you want only
the best music, you ought to find a smaller site than Modarchive or talk to some people
who know a lot about MODs and have a lot of them and they can direct you to the best stuff
:)
I hope this sheds some light on the file format that many
don't seem to know exists when I ask them about it. |
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