Once you get
that editor and the concept of level design in UnrealED down, try your hand at some of
these advanced tutorials. They can teach you to do specific things, and many of them
are very essential to making cool levels!
Making Complex Brushes - You want to build things with more than simple cubes and cylinders? Read all
about how to make much more complex building tools. A must for advanced editors.
Using the 2D
Shape Editor - Learn how to use the 2D Shape Editor, a cool tool that basically lets
you draw shapes freehand, but in 2D. It is good for making custom brushes.
Using the
Floor Lofter - The Floor Lofter is a terrain tool that can have some pretty cool
uses. Read about how to use this tool.
Triggers
- Triggers are an important tool in level design. Triggers make stuff happen, and
you need to know how to use them to do things like dynamic music, doors, elevators, or any
other event based thing.
Movers -
Movers are any brush that is able to move. Learn about how to add moving brushes to
your level - Includes doors, lifts, ambient moving decorations, etc.
Advanced
Terrain I - Colin's zany tricks to create natural, realistic terrain via tricks with
the floor lofter.
Ongoing Tutorials
Here are a couple of tutorials I am starting
with the intent to add user input into them. These two tutorials should include
questions that are commonly asked, and problems that people commonly come upon in their
UnrealED experiances. Check them from time to time as they will be updated.
UnrealED DOs
and DON'Ts - Hints and suggestions about things that can help you a lot, and things
you should avoid doing (it's a buggy editor!)
Level Design
Q&A - Having problems finding out how to do something in UnrealED? Check out
the tutorial before doing anything else trying to figure it out. Users can send in
questions to add to this compilation and it will be updated accordingly.
More Tutorials to come
Some tutorials not yet completed include the
following - they will be online soon!
Complex Movers - A more detailed look into
how to make more complex and awesome effects with movers
Making your level Distributeable - How to
create something you can share with others
Making your level Deathmatchable - Give your
level botmatch and multiplayer capabilities!
Optimizing Performance - Tips and tricks to
get your level to play as smoothly as possible
User Submissions
If you are experianced with UnrealED and
would like to contribute some of your knowledge, we welcome user submitted tutorials.
Contact nukedukem@3dportal.com
and we can work something out! Anything not covered in these tutorials is welcome to
be covered. |