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Level Design: Advanced Terrain I

Tutorial by Colin McKinney

 

Objective of this Tutorial

  In this tutorial we will lay down techniques for natural, realistic terrain.  

 

Required Knowledge

  It is assumed that you have a strong background in Vertex manipulation, intersect/deintersect, the floor lofter, and rotations.  

Onward to the first section >

 

This tutorial contains the following sections

  A. Making the Bounding Cube  
B. Lofting
C. Aligning Textures

Related Tutorials: Level Design

 

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