Main Menu

 

DukeED.com is part of the 3D Portal network

DukeED

Tutorial: Advanced Terrain I

 

A.  Making the Bounding Cube

  First fire up UnrealEd/DukeEd and make a large cube (subtract it). This cube will hold the terrain lofts.  Also make a second, large box out of the way for later use. The second box will NOT be used in the level itself, it is just a temporary device.

Cubism's Revenge!

Take note - regular room you will build your lofts in, larger room will be used later when you are aligning textures

Now to add those lofts...

 

Next section: Lofting >

 

This tutorial contains the following sections

  A. Making the Bounding Cube  
B. Lofting
C. Aligning Textures

Related Tutorials: Level Design

 

Copyright © 1998, 1999, 2000, 2001 by 3D Portal. All rights reserved.
Send questions and comments to
team@dukeed.com

If you were directed to a tutorial here from another site, be sure to visit our Main Page and tell us what you think.