Here is where our auxiliary
cube is useful. Because Unreal texture alignment (for the most part) sucks like a 747
engine nacell during takeoff, we must go through a process to line up the 4
"wall" lofts. To do this we will make use of the rotation tool (I use the
right click of the move tool) and the Floor/Cieling Alignment option. The first step is to move the 4 wall lofts into the auxiliary cube and
rotate them so that they all have their bases against the floor. Keep in mind we will move
them back later. Rebuild the geometry.
(Don't Worry that the brushes are
stretched. They'll be OK when we move them back in a second)
Next, Select each brush individually and hit 'align
floor/cieling.' Do this for all 4 brushes.
Next, rotate and move each back to its original location in
the original cube and rebuild.
Note from Nuke: I think hes turning the wall brushes
on their "backs" so they align as floor/cieling, then putting them back up after
they align
Lastly, select the cieling brush (be it add or subtract) and
align as floor/cieling. Do this to the floor loft aswell. Throw in lights if
it pleases you.
Image brightened for the
visually impaired
And now you should have some keen terrains to
use in your levels! |