The first step is to loft the
floor. Simply loft to your heart's desire and ADD somewhere near the bottom of the
bounding cube.
Next, rotate the loft 90 degrees, and edit the vertices so
that they leave no gaps where the intersect with the first loft. Repeat this 4 times, once
for each wall.
Dont worry that the textures
look like crap yet
Now comes the point where you must decide if this will be an
inside or outside loft:
1. Inside Lofting (Cave)
Rotate the loft brush so that the base is actually against
the top of the original cube. Loft like normal but recall the lofts will go DOWN.
Use this to make large column type extensions and other neat things.
2. Outside Lofting
The exact same as indoor lofting, but this time the 'cieling'
loft will be a subtraction brush instead of an add.
Here I've made an outdoor
environment.
Now the lofting is out of the way, you can focus on getting
those textures looking visually keen... |