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The rebuilder is one of the
most important tools of the editor. It can be accessed through Options ->
Rebuilder, or by pressing F8. To rebuild, or compile your level, you must rebuild
geometry, rebuild BSP, and compile the lights.
Here are all three sections of the rebuilder.
On normal rebuilds, all you probably want to do is open it, leave auto BSP checked
in the Geometry window, and leave auto lighting checked in the BSP window, then hit
Rebuild Geometry and have it do all three automatically. When your levels get big
however, the compiles can become lengthy, taking a few minutes to rebuild your level.
Once my levels get this big, I will do each step one by one, unchecking the
"Auto"'s. For example, when you do something to a brush like edit its
vertices, the surfaces are changed, so I will rebuild the geometry, then edit the textures
on those brushes since the textures were reset due to the surface change (that was just
recognized by compiling the geometry).
Another thing worth noteing is how buggy
UnrealED is. If you have a big compile going and stray off into other programs when
UnrealED is compiling, do not be suprised if it crashes when the compile is complete.
This has happened to me many a time, and I have learned to not leave UnrealED
during compiles, no matter how bored I get from waiting. |
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