Main Menu

 

DukeED.com is part of the 3D Portal network

DukeED

Other tools

Useful UnrealED tools that are not found in the set of buttons on the left side of the editor...

 

The Rebuilder

  The rebuilder is one of the most important tools of the editor.  It can be accessed through Options -> Rebuilder, or by pressing F8.  To rebuild, or compile your level, you must rebuild geometry, rebuild BSP, and compile the lights.

Here are all three sections of the rebuilder.   On normal rebuilds, all you probably want to do is open it, leave auto BSP checked in the Geometry window, and leave auto lighting checked in the BSP window, then hit Rebuild Geometry and have it do all three automatically.  When your levels get big however, the compiles can become lengthy, taking a few minutes to rebuild your level.   Once my levels get this big, I will do each step one by one, unchecking the "Auto"'s.  For example, when you do something to a brush like edit its vertices, the surfaces are changed, so I will rebuild the geometry, then edit the textures on those brushes since the textures were reset due to the surface change (that was just recognized by compiling the geometry).

Another thing worth noteing is how buggy UnrealED is.  If you have a big compile going and stray off into other programs when UnrealED is compiling, do not be suprised if it crashes when the compile is complete.   This has happened to me many a time, and I have learned to not leave UnrealED during compiles, no matter how bored I get from waiting.

 

 

The 2D Shape Editor

  The 2D Shape editor is a very cool tool that you can create about any shape in 2D that you can think of.  Rather than boggle yourself trying to create complex shapes with combinations of UnrealED's primatives and vertex editing, make a shape in here, although only in 2D, and be on your way in no time.

Check out our tutorial on the 2D Shape Editor right here.

 

 

The Floor Lofter

  The floor lofter, like the 2D Shape Editor, is a tool for making complex brushes that would ordinarily be next to impossible to create by hand in UnrealED.  The Floor lofter is a terrain tool where you enter in height values for points on a 4x4 grid and create these terrains for use in your level.

Floor Lofter

Check out our tutorial on the floor lofter right here.

 

 

The Mesh Viewer

  The mesh viewer is located in the toolbar Window -> Mesh Viewer.  It is a cool thing to view Unreal's 3D objects in, as well as animations.  Check it out for yourself.

Mesh Viewer

 

 

 

Copyright © 1998, 1999, 2000, 2001 by 3D Portal. All rights reserved.
Send questions and comments to
team@dukeed.com

If you were directed to a tutorial here from another site, be sure to visit our Main Page and tell us what you think.