One More Question For Ya...
[ Category: All | Subcategory: All ]
Posted by NukeDukem
at 7:41 PM CST
There were some good suggestions in the previous discussion I started.
Now as we are working on plans for this site's future I have another
question. The question is: Would you prefer all Unreal Tournament
tutorials over Unreal 1? Would it be ok if we focused on Unreal
Tournament only now? Basically it comes down to which game you have,
Unreal 1 or Unreal Tournament. If you only have Unreal and don't yet
have Unreal Tournament, tell us so. It is our belief that Unreal
Tournament would be the overwhelming choice of everyone now, but I may
as well ask the people what they think first :)
[ Discussion: Closed on 2/10/2000 | Posts: 16 | Last: Feb 10, 2000 at 21:1832 ]
If you have
an interest in this news item, check out the comments that others have posted below. Feel
free to post your comments!
Viewing Posts: 1 - 12 of 16 [ 1 - 12 ] [ 13 - 16 ]
0001 -
Speak your mind
[ Posted by NukeDukem ] [ Web URL: http://www.dukeed.com/ ]
[ Posted: Jan 27, 2000 at 19:44 CST ]
Please, if you visit this discussion, post something. I want to know what the concensus is on this.
0002 -
No Subject Specified
[ Posted by newt ] [ Web URL: None ]
[ Posted: Jan 27, 2000 at 23:18 CST ]
Yep, I agree with the UT only approach. It only makes sense to use the
editor that is the basis of DukeEd. It should make the switch over a lot
easier.
0003 -
Ut & Unreal are basicly the same.
[ Posted by MadMan_x ] [ Web URL: None ]
[ Posted: Jan 28, 2000 at 00:10 CST ]
The only real difference between Unreal & Unreal Tournament is UT
has more organized coding, different weapons, classes & artwork, but
basically the level creation interface is about the same. I've used
Unreal tutorials to make levels for Unreal tournament and Unreal get the
same thing done, But like UT & Unreal, DukeEd will be different
than UnrealEd (Editor for Unreal & UT) the only good thing would be
depending on what type of game style the levels will be based on. For
single player levels you could use Unreal tutorials, and for multiplayer
use UT. Some may not agree but it seems simple enough.
0004 -
No Subject Specified
[ Posted by rootz ] [ Web URL: http://www.spelletjesgarnaal.be ]
[ Posted: Jan 28, 2000 at 14:33 CST ]
Jep, only UT please. Unreal is far too old :)
0005 -
Re: One More Question For Ya...
[ Posted by Shieldwolf ] [ Web URL: None ]
[ Posted: Jan 28, 2000 at 23:36 CST ]
There are already some good Unreal tutorials out there, what we need now
are some that are specific to UT and DNF, "When It's Finished." ;^)
0006 -
UT
[ Posted by Crayzee ] [ Web URL: None ]
[ Posted: Jan 29, 2000 at 09:39 CST ]
I think we should start to focus on UT. There aren't many editing
differences, but there are things about Unreal multiplayer that confuse
me. DukeEd being modified from both, UT is at least closer to what
we'll be using for Duke.
0007 -
Go for UT
[ Posted by Furton ] [ Web URL: http://www.dukeland.com/fahrenheit ]
[ Posted: Jan 29, 2000 at 17:08 CST ]
Dump Unreal and go for UT, Unreal is too old and can be very different from UT when editing the game
0008 -
UT
[ Posted by KingNail ] [ Web URL: http://members.xoom.com/KingsMaps/ ]
[ Posted: Jan 30, 2000 at 09:53 CST ]
UT
0009 -
Both
[ Posted by SoulBain ] [ Web URL: None ]
[ Posted: Feb 01, 2000 at 17:10 CST ]
I feel that we should have both types of tutorials. U for single player
stuff, and UT for multiplayer. You could possibly point out the
differences between the two engines as well during the tutorials. Thanks
0010 -
Latest & Greatest
[ Posted by Packetloss ] [ Web URL: None ]
[ Posted: Feb 03, 2000 at 13:02 CST ]
Unreal Tournament is my choice. Ocassionally I return to Unreal.
However, UT is where I now spend the majority of my time. Thanks.
0011 -
UT Please
[ Posted by ColdSteel ] [ Web URL: None ]
[ Posted: Feb 03, 2000 at 18:15 CST ]
Stick to UT. Unreal is basically the same game but if you look at the
stats on Gamespy, no one is playing Unreal multiplayer anymore (well,
about 60 players, maybe). Thousands are playing UT and more every day.
That's not going to reverse itself. Support for UT is the logical choice
since it will only get more popular.
0012 -
UT
[ Posted by Uncle Dukey ] [ Web URL: None ]
[ Posted: Feb 04, 2000 at 14:36 CST ]
UT is fine. Very few people still use the original Unreal's development tools. (UnrealED)
Viewing Posts: 1 - 12 of 16 [ 1 - 12 ] [ 13 - 16 ]
Post Your CommentsBecause discussion for this thread has expired, no addtional comments may be posted! |