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Name: Tim Wilson
Email: timw@3drealms.com
Title: Texture Grunt
Project: Duke Nukem Forever

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Company Name: 3D Realms
Web Address: http://www.3drealms.com
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I'd like to thank the moseleys and hammerdines that chirped up re:detective games, thanks a bunch -- I'm in the process of hunting them down, seeing how the genre has made the leap to gaming . .. though there is as yet no hard boiled detective shooter
*door opens a smidge*
and that's ok, I guess . . . because for now, I'm completely enamored of Clive Barker's Undying, a great game if ever there was one. I'd like to give a huge virtual pat on the back to that team -- you guys are some completely jake sumbitches. Kudos! I hope we see more in this vein -- FPS horror titles are too few and far between. -- and if you haven't picked it up yet, do so, it's erm, a humdinger, yes.

Since I'm stumbling over some shout-outs and the like, I'd like to clap for ye old Real Tournament chum Swartz, who snagged first place in the Rune mapping contest. (cheggit out -- http://www.runegame.com/community.php?loc=Contest and http://www.planetunreal.com/swartz/) Huzzah!

Also, a list of words I find presently echolaliacally engrossing:

lollygagging
primp
bumpo
abernathy smatter poonie
ampersand
pachinko
scoob

I had wanted to brush on the issue of creating game art based on photosource vs. entirely hand painted work, but I'm so busy sucking virtual face with my anima I can barely stand. So, next time perhaps.

 

 

 

 

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