Giving
your level sound Giving your
level sound is quite easy. Many objects, infact, I believe about all objects, have sound
properties. Anything you want to emit a sound, just go into it's properties and there
should be a sound section. There are 4 things you will always want to set for the sound
properties.
AmbientSound - This is the field to enter what sound
you want to play - Select the sound by loading sound packages and choosing in the Sound
browser.
Soundpitch - Leave it at the default unless you want
to modify the pitch of the sound, useful for making different sounding winds and such out
of the same sound.
SoundRadius - How far from the object emitting the
sound it will be heard. A larger radius will be heard further away.
SoundVolume - This shouldn't be that hard to figure
out, it is how loud the sound will play.
Of course you might not want to stick a tree in the middle of
nowhere just to have something to emit sound. If you want to put just a sound by itself,
go into Classes -> Actor -> Keypoints -> AmbientSound...
AmbientSound works just like the sound properties for any other object, just it is the
sound by itself with no attatched object.
You can hear the sounds just as they will sound in the game
by putting the 3D view into game mode or whatever the hell its called when you click the
little joystick icon (enabled = black joystick, disabled = grey)
Some objects have their own specific sound properties, like
movers. Movers can play different sounds upon events, like a sound when it starts, a sound
while it is moving, and a sound when it stops. Mess around with Mover Properties
-> MoverSounds for a mover and see how it works.
Making Sound Packages
Could this be any easier?
All you gotta do is hit the import button, select your WAV
file(s), and load them up. Creating a new package would be giving a new package name while
importing. Same grouping stuff applies to Sounds as does to textures, as you can create
specific groups within your sound package (like different groups of sound types). Save the
package when you are done.
Remember the same thing with sound packages as with texture
pacakges... When you load a level it only loads the things that the level uses (sounds,
textures), so re-saving the package with only those things loaded will get rid of anything
not loaded... So be SURE to LOAD the actuall full package before editing/saving it. That
is unless you actually just want to get rid of anything not used :) |