Latest News Headlines

06/01 - StarShip Troopers Mod
05/27 - 3D Portal Server Switch
05/24 - UED2 Tutorial
05/09 - 3D Portal E3 Site
04/07 - UT.edu: Senior Class
03/24 - UT.edu: Freshman - Junior Class

Latest Plan Updates

05/16 - Brandon Reinhart
05/15 - Scott Miller
05/10 - Lee Jackson
05/02 - Charlie Wiederhold
04/26 - Keith Schuler
More --> Click Here

Main Menu

 

DukeED.com is part of the 3D Portal network

DukeED

 

3D Portal presents DukeED.com, a site focused on editing for the next installment in the Duke Nukem game series from 3D Realms, Duke Nukem Forever.  This site is here to provide you with everything you need to know to get you editing for DNF.  The latest editing news, tutorials on numerous aspects of editing, and much more is offered for you here.

DNF will be based on the Unreal engine and will come with an editor called DukeED, which will be a modified version of UnrealED (the editor for Unreal).  Like with UnrealED, you will be able to edit all the aspects of the game from the all-purpose editor.  Since DNF uses the Unreal engine, learning UnrealED now will in turn prepare you for editing DNF.  It has also been confirmed that Unreal maps WILL convert to DNF, so things you create now will be useable once the new game is released.  It isn't simple, but not too hard to learn, so start editing today or you will be left behind when DNF is released!

For more info, see the Site Overview below.

There has been a lot of activity in the forum recently, be sure to stop by the forums if you want to talk with others about editing, get help with a problem, or help others.

 

Latest News

 

Saturday, May 06, 2023

DukeEd.com Restoration Project
[ Category: All | Subcategory: All ]
Posted by fluddsskark at 12:00 PM CST

Greetings everyone, after a couple of weeks in a WYSIWYG editor, I have tried to restore this website to it's former glory. This website may serve as a full backup of the DukeEd.com website that existed between 1998-2001. At the moment, the website is 90% restored. The only stuff that hasn't been restored well in this website are the images, few tutorial pages, some files from the Downloads page, and the search page is broken too. At the moment, the website is in version 1.0 and we are planning to add more content in it as time passes by, including an overhaul of the tutorials page that pertain to the DukeEd that comes with DNF2001, Downloads pages will have new maps and mods. I would also like to mention the newer, and last pages of DukeEd. The owner of DukeEd.com, 3D Portal was actually sold to GameSpy. You can check the page here.

If you have any suggestions on what should be added or fixed in this website, you can check out the DNFRP Discord where you can give a suggestion there.

[ Discussion: n/a | Posts: 0 | Last: None ]

Friday, April 07, 2000

UT.edu Senior Class
[ Category: Duke Nukem Forever | Subcategory: Editing ]
Posted by LeftE at 11:34 AM CST

*clears out the cobwebs* Whoa! The site's still here! I do apologize to everyone who actually checks the site from time to time, but, well, with all the slow info on DukeEd coming, there hasn't been much emphasis put into this site. But I did want to slap up the last part to that UT.edu tutorial from last month *sad look* that I never posted. Just in case you didn't check UTWorld, here it is:

DailyRadar posted the last part to their tutorial on UnrealEd usage, with this section focusing on Assault maps (which, incidentally, are my favorite type). Go read up on the Senior Class at DailyRadar!

I really would like to put up some more tutorials, I got some correspondence from Spyder about doing a short tutorial on converting HalfLife prefabs to UT (which could then go into DukeEd if you so desired) so that's good as well. Keep checking back, and I'll keep the waffle iron warm for you!!

[ Discussion: Closed on 4/12/2000 | Posts: 2 | Last: Apr 11, 2000 at 09:551 ]

Friday, March 24, 2000

UT.edu: Freshman - Junior Class
[ Category: Duke Nukem Forever | Subcategory: Editing ]
Posted by LeftE at 12:26 PM CST

Man, I almost forgot to mention this, and what the heck, the news has been pretty slow on the DukeEd front *grin*

DailyRadar has a four-part section up about UnrealEd usage and editing, which relates to DukeEd stuff (in a roundabout way) so if you're looking for some entry-level -> intermediate Unreal editing tips, check out

  • the Freshman Class for an introduction to brushes and the UEd interface, then roll on to the
  • Sophomore Class, where you'll select and texture brushes in wacky ways, and then on to the
  • Junior Class, where you can figure out fog, skyboxes, water, colored lighting, and other meaty dishes.
The next few days should bring the Senior Class, where presumably you'll learn how to cut corners in the editor and work as little as possible while contemplating life AFTER UnrealEd (meaning: DukeEd!!) So be prepared for that one.. And as always, check out this site's masterful Tutorials section, which is lovingly handcrafted by my homays Nuke and Cerebris. Enjoy!

[ Source: UTWorld.net ]

[ Discussion: Closed on 3/29/2000 | Posts: | Last: at ]

Thursday, March 02, 2000

New 3DRealms website
[ Category: 3D Realms | Subcategory: All ]
Posted by LeftE at 4:59 PM CST

The new 3DRealms website has been launched! Check it out at http://208.46.214.89/ (the DNS will catch up in a few days). They have a bunch of new stuff on the site, including a new host, Qwest. Check out the specs (for you netgeeks out there):

The 3D Realms Web Server is co-located at Qwest. The box is a Sun Enterprise 250 running Solaris 2.6. It's a 400Mhz UltraSparc II Processor with 1 Gigabyte of RAM. The drive is a 36Gig RAID drive. Our connection is a burstable (up to) 10Meg a second on a T3.
The new site also features lots of changes, the most visible being: No frames! They also added .plan updates, an internal banner system, improved polling and discussion boards, and lots of other innovations culled from the online gaming news industry :)

[ Discussion: Closed on 3/7/2000 | Posts: | Last: at ]

Thursday, February 10, 2000

New Screenshots from Waffle Map
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 11:49 PM CST

Waffle Map is a level I have been working on (and off and on) for quite a (long) while. Check out 9 kick ass shots I have posted here from the map to see what I have been doing in UnrealED while not busting out with tutorials :)

I started a discussion here too if you want to comment on the shots. If not, thats cool as well.

[ Discussion: Closed on 2/17/2000 | Posts: 3 | Last: Feb 16, 2000 at 09:551 ]

Sunday, January 30, 2000

Could a new version of UnrealED be coming?
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 3:52 AM CST

Perhaps a little background on this first: When Unreal was in development, it was said by Epic that there would be a beta of UnrealED released with the game (Unreal) when it was released. A few months after that, they said a commercial version of UnrealED would be released (along with a bountiful collection of texture sets and other new goodies for us to work with). Of course, after Unreal was released, Epic spent all of their time patching Unreal due to 3D card and netplay issues - and moved on to getting Unreal Tournament finished after that. Releasing a full version of UnrealED or a C++ (UnrealED as it is now is written in Visual Basic) and bug free version of it for free or commercially was basically put off. Now it looks like we might be in luck. Tim Sweeney had this to say in response to Unreal Tournament de's questioning on the subject:

We're working with a third party who is getting the new UnrealEd up and running under C++ (most of the problems people are having are due to the UnrealEd user interface being written in Visual Basic). We'll have news on this soon.

From what I hear, this means a 3rd party may actually be working on releasing a full working C++ version of UnrealED commercially. What does this mean for DukeED? From what I know, DukeED right now is basically the same as the UnrealED that you get with patched Unreal or Unreal Tournament. Since this new version is supposed to be commercially sold, I have doubts about whether or not we will see these improvements implemented into DukeED, but you never know. Let us hope that 3D Realms does every thing they can to provide the most functional and user friendly tool for us like they did with BUILD :)

Tim said there will be more news on this soon though, so I may be jumping the gun. We shall see.

[ Source: Apache ]

[ Discussion: n/a | Posts: 0 | Last: None ]

Thursday, January 27, 2000

One More Question For Ya...
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 7:41 PM CST

There were some good suggestions in the previous discussion I started. Now as we are working on plans for this site's future I have another question. The question is: Would you prefer all Unreal Tournament tutorials over Unreal 1? Would it be ok if we focused on Unreal Tournament only now? Basically it comes down to which game you have, Unreal 1 or Unreal Tournament. If you only have Unreal and don't yet have Unreal Tournament, tell us so. It is our belief that Unreal Tournament would be the overwhelming choice of everyone now, but I may as well ask the people what they think first :)

[ Discussion: Closed on 2/10/2000 | Posts: 16 | Last: Feb 10, 2000 at 21:1832 ]

Monday, January 17, 2000

What would you like to see?
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 6:41 PM CST

As I said in the previous post, changes are coming to this site. What would you like to see? This is what I would like to know - Take some time and join the discussion I have started. What tutorials would you like to see? More Unreal Tournament oriented things? What features would you like to see on this site? Things like music, custom texture sets, user files, etc. If you want to see it on this site, tell us in the discussion.

[ Discussion: Closed on 1/31/2000 | Posts: 8 | Last: Jan 24, 2000 at 16:474 ]

News Update on Site Goings-On
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 6:33 PM CST

It has been a while, but I am here with an update on things at DukeED.com :) First off I would like to apologize for the lack of updates. Very shortly we will have tutorial updates on a regular basis.

The first issue I would like to address is the scripting tutorials section. Our scripting expert Jeremy Easoz had planned on doing weekly UnrealScript tutorials. This didn't work out at the time because he had other things going on in his life and never did a second installment. We apologize for that. He is now onboard with us again and is starting a new series of tutorials. This series will be different than the last one, as it will take you step by step through the process of creating a working modification to the game (Unreal/Unreal Tournament). I have taken down the old tutorial (First one of his old series) for now, and I expect the new series to be up in a short time.

The next issue is Unreal Tournament. Many of you now have Unreal Tournament and would rather edit for it than for Unreal 1. Due to this fact, this site will soon offer Unreal and Unreal Tournament versions of all tutorials. Most things should remain the same, but it will be nice to have the tutorials make sense if you are trying to get Unreal Tournament to work.

Also coming in the future (maybe not the next week or two, but coming) are site improvements. Many people have mentioned that the tutorials need to be more organized and such, plus with the addition of Unreal Tournament (and DNF in the future), this will become an increasing concern. Look for an improved layout plus some other good stuff to come.

Other tutorials are coming as well, expect them soon, as well as Unreal Tournament versions of existing ones. Stay tuned, and more on this in the next news item.

[ Discussion: n/a | Posts: 0 | Last: None ]

Saturday, November 20, 1999

Tell us what you think!
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 12:22 AM CST

What do you think of this site? I have started a 7-day discussion for you to share what you think of this site, voice your opinion after you take a look around!

[ Discussion: Closed on 11/27/1999 | Posts: 13 | Last: Nov 26, 1999 at 16:51 ]

Dukeworld and 3D Portal launch DukeED.com
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 12:17 AM CST

We here at 3D Portal are proud to bring to you DukeED.com, a site focused on editing for Duke Nukem Forever. DNF's editor as you may know will be called DukeED, and will be an incarnation of UnrealED. We have created this site in advance of DNF's release due to how similar editing for DNF should be to editing for Unreal. You can arm yourself for DNF editing today by learing how to use UnrealED with the tutorials at this site.

We have many tutorials online already, especially beginners tutorials, which should be easy enough for anyone who really wants to learn how to use UnrealED to be able to figure out with no problem.

Take a look around, and prepare yourself so you will be ready to edit the greatest game of all time, Duke Nukem Forever, when it is released!

[ Discussion: n/a | Posts: 0 | Last: None ]

Testing? First news system post...
[ Category: All | Subcategory: All ]
Posted by NukeDukem at 12:07 AM CST

Testing out this news system, almost fully operational now!

[ Discussion: n/a | Posts: 0 | Last: None ]

[ Top of Page ] [ Top of News ]

 

News Archives  >

 

Site Overview

  About DukeED.COM  
DukeED.com is a Duke Nukem Forever editing site.  DNF will be released "When It's Done" from 3D Realms.  Until then, you can edit for Unreal so you will have the skills to make user maps, addons, and more for the next Duke game.  This site currently offers tutorials on using UnrealED, and when DNF is released, the focus will shift from UnrealED to DukeED.
Site Navigation
Wonder where to start?  These are the options DukeED.com has to offer - Visit them via the left menu:

DukeED Home - Takes you back to the front page of this site (here).

News Archive - Archive of news updates on this site.

Fingers - Latest .plan file updates from 3D Portal and 3D Realms.

UnrealED vs DukeED - This section compares how editing in UnrealED will compare to editing in DukeED.  This is based on all the current information known about Duke Nukem Forever and DukeED, and is updated as new information arrives.

Tutorials - This is where all information about editing can be found.  If you haven't used UnrealED before, visit the Getting Started section.  After that, move on to Advanced Editing, or get the method down by going to the Walkthroughs section.  The tutorials can also be visited by the specific category of interest.

Downloads - The download section has files you need to get UnrealED working, demonstration maps, and possibly in the future textures/sounds/and user maps.

Editing Forums - Talk to other people who are editing, share ideas, help each other out, ask questions, etc.

Search Site - Trouble finding something? Try our search engine!

Editing Links - Links to other sites with related topics.

Questions
Q: What does this Unreal crap have to do with Duke?

A: Like you should have already read, the next Duke Nukem game, Duke Nukem Forever, will be using the Unreal game engine.   Rather than spend years and months programming a whole new engine, developers like 3D Realms have licensed a game engine from another company to save time.  The Unreal engine has just what 3D Realms wants for Duke Nukem Forever, and thats what they are using to create the game.  For more information about Unreal, visit Epic's official Unreal website.  You must have the full version of Unreal to use UnrealED.

More Information
Visit Dukeworld's official DNF FAQ for all of the info known now about DNF.

The reason to start editing now is because 3D editing takes lots of time and is very complex.  If you learn how to use UnrealED now, you will be able to use DukeED in the future when DNF is released.   Your maps will also be convertable into DukeED.  Duke Nukem 3D is still popular today due to all of the maps, addons, total conversions, etc. created by thousands of users online.  To help insure that DNF will have similar success, fire up UnrealED and get ready today!

Final Notes
Once DNF is released, this site will cover 100% DNF editing and will offer updated tutorials likewise.  Be sure to bookmark us and come back later if you are not currently interested!