Right click on the mover to
bring up its properties. Our first task is to
set up the mover itself. Open the mover's properties and expand the Mover section. Since
our mover will be triggered, I set bUseTriggered to true. Adjust the movetime for how long
you wish it to take to open (note it will take that long to close aswell, so if your
movetime is 5, it will take 5 seconds to open, wait for the stayopentime (if any) and then
take 5 seconds to close). I also set the mover to be dynamically lit for realism.
Enableing triggerability
Next we need to set up the mover to be used by the trigger.
Open the object and events sections up. Set the initialstate for triggertoggle (this way
everytime you trigger the mover will go to the previous position). Then make the event
something, in my case, bridge. Now all you need to do is add a trigger and change its
event to bridge. (For info on triggers, see the Triggers tutorial)
Giving the mover a tag
for the trigger to recognize
Now add spiffy lighting, rebuild, and fire her up!
Tutorial complete. After you do have
completed this tutorial, download the map
used in the tutorial. |