Main Menu

 

DukeED.com is part of the 3D Portal network

DukeED

Beginner Tutorial: Zone Basics

 

A. Introduction

 

Unreal maps can be broken down into zones for many reasons.  This tutorial covers the basics of this.

Zones are, well, zones of your map, which can be split for different purposes.  They can be split into zones for speed, or to give a certain property to that area of your level.  You can give properties to a specific zone of your level like ambient lighting, damage to the player, or things like water, lava, and slime.  You separate zones by a couple of methods.  One is to just build a part of your level completely separate from the rest (like going way off to the side then building a room all by itself) - When your level compiles, it will be recognized as its own zone.  Another way is to use Zone Portals, or brushes that separate one zone from another.  When you use zone portals, usually by placing sheets (flat 2-sided brushes), you have to completely seal off your zone, unless you want problems.   Think of it like drawing in a paint program, if thre is any break in your outline, using a fill tool will leak to other areas of your picture.

That is the gist of it, here is how to do it:

Creating different zones by separation

The first and easiest way to create a different zone is to create a room or area that is not connected to anything else.  When you compile your level, it is recognized as its own zone, without using any zone portals or anything.  To view your level by zones, in the Mode dropdown of the 3D view, select Zone/Portal view.  Different zones are specified by different colors.   Here is the visual:

Separated Rooms

Create the room or area (subtract a brush) somewhere not connected to the rest of your level (or other zones)

Separated Zones

Compile your level [F8] - Then choose the Zone/Portal view to see the different zones.

Creating different zones by dividing existing ones with Zone Portals

This method is a little more complicated, but this is what you will need to do for most zoning.  You use zone portals to divide connected areas into different zones.  Uses of this would include adding a pool of water, some lava, or just dividing large areas into different zones.  Do this by building a sheet that is the correct size to completely divide in two the space that you are trying to divide.  Click the add special brush tool, and make a zone portal, and add it.  If you added an invisible brush, then it doesn't matter what texture you give it.  However, it will appear in your 3D view.  To make invisible brushes not appear in your 3D view, hit the little joystick icon - Things will appear as they do in the game when this button is pressed, dynamic lights and sounds will also be seen/heard.  More on what you should specifically pick in the add special brush menu will be talked about later, as for now, take a look at the visual:

Sheet

Build Sheet

Build a sheet that is the right size to divide off your area

Add Special Brush

Then hit the Special Brush button

Add Special Prompt

Fill out the options, you will put in different values depending on what you are doing, but this is a simple invisible zone portal.

Hit the Add Special button, then Compile your level [F8]

Zone View

In the Zone/Portal view it should now appear as two different zones where you divided it up

So, you are introduced to zoning Unreal levels.   Now, how to do something useful with zones, add water, lava, and other things to your levels with zones...

 

Next section: Water, Lava, Slime, etc. >

 

Return to the Beginners Tutorial Index

 

Copyright © 1998, 1999, 2000, 2001 by 3D Portal. All rights reserved.
Send questions and comments to
team@dukeed.com

If you were directed to a tutorial here from another site, be sure to visit our Main Page and tell us what you think.