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Advanced Texture Package Creation

 

A. Advanced Texture Properties

  In the first tutorial I only went over the basics, getting the textures into the file, saving it, and sorting by groups... There are other cool things you can do with textures. Most notably I would say are those kickass detailtextures that Unreal has. You might not have them enabled (you cannot enable them in software mode at all), but they really add that much more realism to the game. When you get close to a texture, a smaller more detailed texture fades in on top of it.

No detail texture Closer in, detail texture

When you get real close to the wall, the detailtexture appears making it look more realistic

To give a texture that you import its own detailtexture, right click on the texture in the texture browser to bring up its properties. The Properties -> Texture -> DetailTexture field specifies what detailtexture the texture will use in the game. Now load Detail.utx in the texture browser, this texture package houses all of the detailtextures in Unreal. There should be a pretty good match for about any texture you would import, although I don't reccomend useing a detail texture on EVERY single texture... Select the detailtexture of choice in the browser, then go to the field in the properties of your texture. Press the Use button, and it will use the selected texture from the browser. The only thing I don't like about doing this is the fact that you have to switch between the texture packages to choose your texture, then choose its detail texture. Of course you could make your own detailtextures, they should look very natural though and should be done the same way that Epic did theirs (grey, not too much contrast) and put them in your own texture file. Remember to save your texture package before testing your level :)

Other properties

Other properties that could be useful for your texture include the Texture -> FootstepSound field, say you made a mud texture and you have a squishy sound you want to play when the player steps on it. You would select that sound for the FootstepSound. The Surface section of texture properties has lots of different things you can tweak with, which should be self explanatory.

 

Next section: Animated Textures >

 

This tutorial contains the following sections

  A. Advanced Texture Properties  
B. Animated Textures
C. Maskable Textures
D. Other Tips

Related Tutorials: Textures

 

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