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If you want to make maskable
textures with transparent areas that can be seen through, such as a fence used as a sheet,
you want to know how to import masked textures. If you don't know much about image editing
itself here, you might kinda be left out in the cold. Anyway, you must open your texture
that you want to import in a image program such as Paint Shop Pro or Adobe Photoshop.
Whatever parts of this texture that you want to be seen through (the background behind
your fence), need to be pallete index 0. Your Unreal texture should already have a pallete
of 256 colors, so you need to edit the pallete and use the color in pallete index 0 for
the background. Download this PCX for an example of what I'm talking
about.
Once you have that taken care of, importing it is easy.
Import the texture just as you would a normal one, just be sure to check the
"Masked" box so it knows to make all colors of pallete index 0 see-through.
And that is all for masked textures. |
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