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Advanced Texture Package Creation

 

D. Other Tips

  Other Tips...

As always in UnrealED, there are more properties for everything than I care to cover, I just point out the most useful and important ones. Mess around with other properties if you want to...

!! Very Important Tip !!

This is something you should ALWAYS remember when editing texture packages in UnrealED. When you load a level up in UnrealED and the texture set is loaded in the editor, it only loads the textures which are used in the level itself. Thats good since it doesn't use up as much memory. However, if you then EDIT that texture set then SAVE it, you will have saved it without any of the textures that weren't loaded (all the textures that weren't loaded in your level will now not be re-saved after you edit the texture set). So just be sure to LOAD the texture set itself, so it loads in full, not just what is used in the opened level, before editing and saving that set.

Thats all I'm covering today, hope this texturing stuff helps you make cool stuff in your levels :D

 

You are done!  Check out other tutorials in the Texture category

 

This tutorial contains the following sections

  A. Advanced Texture Properties  
B. Animated Textures
C. Maskable Textures
D. Other Tips

Related Tutorials: Textures

 

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