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Advanced Level Design: Making Complex Brushes

 

A.  Easy Creation of Complex Brushes

 

The method I usually use when making complex brushes is to construct something complex out of different primative objects, then once it is constructed, intersect it and put copies of it wherever I want this object. This is useful when making an object that will be placed throughout your level, like a certain lighting fixture or decoration. Wha? Well take this for example:

I have a city level and I want to put street lamps all around the level. So I first construct the object. Its always good to construct the object off somewhere where it won't interfere or touch other objects, so as to not mess things up. Up in the air somewhere or off in a room in the middle of nowhere is nice. You can just delete it once you have copied it, or leave it there so you can grab a copy later.

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I start in a room separate from the level, not required, but convienient

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I construct my street light out of different shapes - I use some vertex manipulation

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Here is my finished street light

I constructed my street light from several primative objects. Notice that for the base concrete block I used a cube, then for the vertical pole I used an 8-sided cylinder, and I used cubes for the outreaching pole and light itself. Once the shape was right, I textured it accordingly to a street light with the textures I have. Now with the first object completed, I proceed to surround the object with a red brush, then do an intersection as I'm wanting to create a red brush shaped around what is solid space (I'll exlpain in a minute). After the intersection, my red builder brush now has all of the properties of this street light object. So, wherever I want a street light, I can move this red brush and hit the Add Brush button, and viola.

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I surround the street light with a cube that encompasses it, but nothing else I don't want (this is where the empty room helps)

intersection

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I hit the brush intersection tool and the red brush takes the shape of my street light

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Now anywhere I move the red brush, I can put street lights by adding this brush

Ok, there are a few things I didn't really explain in that go-around. Vertex Manipulation and Brush Intersection/Deintersection.   The next two sections cover these things and how you can use them to create complex brushes.

 

Next section: Vertex Manipulation >

 

Related Tutorials: Level Design

 

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