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Advanced Level Design: Making Complex Brushes

 

C. Brush Intersection/Deintersection

  Brush Intersection/Deintersection is a very useful thing in UnrealED. Intersections and Deintersections are the way you can make a "copy" of something you have already created. You can "capture" things contructed out of numerous brushes and shapes, and the newly created "copy" will act as one single brush. Intersections and Deintersections are basically the same type of thing. I'll go over how they are different in a second.

Intersect Deintersect

These are the butons on the UnrealED toolbar to use for the tools. What do they do?

Here is how I explain it on the UnrealED tools page:

<-------- snip snip snip snip snip snip -->

intersectBrush Intersection

When you need to build more complex brushes than you can make with UnrealED's primitives (Cone, Cube, Sphere, etc), or if you want to copy and paste something thats made out of more than one brush and put it lots of places, use the Brush Intersection tool. How this works is that you put your red builder brush around what you want to intersect, or "capture". Completely surrounding what you want to capture without having anything else that you don't want, including walls, in your selection - Brush Intersection "captures" everything that is SOLID (or parts of brushes that were ADDs) within your red brush.  Brush Deintersection does the opposite. Press the Brush Intersection tool. The surrounding red brush should turn into the shape of what it was surrounding. For the visual approach, look at the picture below:

Brush Intersection: Diagram

deintersectBrush Deintersection

When you need to build more complex brushes than you can make with UnrealED's primitives (Cone, Cube, Sphere, etc), or if you want to copy and paste something thats made out of more than one brush and put it lots of places, use the Brush Intersection or Deintersection tools. How this works is that you put your red builder brush around what you want to deintersect, or "capture". Completely surrounding what you want to capture without having anything else that you don't want, including walls, in your selection - Brush Deintersection "captures" everything that is FREE SPACE, that is thing that are NOT solid (or parts of brushes that were SUBTRACTs) within your red brush.  Brush Intersection does the opposite. Press the Brush deintersection tool. The surrounding red brush should turn into the shape of what it was surrounding.  See the Brush Intersection diagram above to see how it works, keeping in mind that deintersection captures what is space, and intersection captures what is solid.

<-- snip snip snip snip snip snip -------->

That is a pretty good summation of what intersection and deintersection is. Also note how I used it in section A of this tutorial, I wanted to make copies of the street light, so I surrounded it with my red brush, intersected, and placed copies of it around the level.

5

I surround the street light with a cube that encompasses it, but nothing else I don't want (this is where the empty room helps)

intersection

6

I hit the brush intersection tool and the red brush takes the shape of my street light

7

Now anywhere I move the red brush, I can put street lights by adding this brush

So imagine if I did a DEintersection on that street light with the same red brush. It would capture everything filling the cube that was not solid space, everything except the street light. So it would be completely solid with the exception of where the street light was being hollow.

This really doesn't have much to do with the actual CREATION of complex brushes, however it is useful once you have created them and want to make copies. Also, like I mentioned before, whatever is captured, be it created from numerous brushes and shapes, will now act as ONE brush. That can be useful and it can be problematic. It can be useful when you are doing things later on like making doors. Having the colletive group of shapes acknowledged as one single brush, you can give it a pivot point that all of it will react and swing upon. The PROBLEM in this is that when you want to delete this brush, you have to delete ALL of it, not just selected parts.

That should cover it good enough.

 

Next section: Other Methods of Making Complex Brushes >

 

Related Tutorials: Level Design

 

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