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Beginner Tutorial: Layout of the Editor

B. The Browser

 

 

Browser: Textures

 

 

 

These four images (yeah they're big, please bear with me :D) are of the UnrealED browser located on the right side of the screen.

Textures: The texture browser serves the function of your texture selector when you are building your level.   Select a wall then click on the texture in the browser and it will be applied to that wall or group of walls selected.

The first dropdown menu below the Browse one is where you select a loaded texture package.  The dropdown menu below that is where you select specific groups of textures that are specified in the packages.  One cool thing about UnrealED is this ability to put textures into certain groups.  When making Unreal, Epic made sure to group all of the textures properly, so if you are looking for a wall texture, just select the "wall" group, etc.

Buttons - The Edit button opens the properties up for the selected texture.  There you can edit numerous properties of the texture, like what detailtexture it uses, and other things.  The New button allows you to create a new texture from scratch.  The Apply button applies the selected texture to whatever is selected in your level.  The Delete button deletes the selected texture from the texture package.  The Load button loads texture packages into the editor.  The Save button saves the changes made to the texture package you currently have open.  The Import button imports bitmaps or PCX files into UnrealED to be used as new textures.  You will be asked what texture package, group, what name, and other properties to give the texture.   And the Export button exports an Unreal texture out of the editor as a bitmap file.

Classes - The Classes browser is where all scripted items can be found.  This includes special effects, 3D objects, enemies, level properties items, and anything else that is programmed for a specific purpose.  Classes are stored in an explorer like fashion for you to navigate through.

Buttons - Note to self, document this later.

 

 

Browser: Classes

 
 

 

Browser: Textures

 

 

 

SoundFX - The soundfx and music browsers are pretty simple.  You don't just point to things and then click the sound or song you want to play from them however.  You have to go into an object, event, or whatever's properties to tell it what sound(s) to use if those items allow sounds to be played from them.  In the properties of whatever you are editing under its sound thing, there will probably be a "Use" button, and it will Use whatever sound you have selected in the browser.  So that kinda explains the purpose.  As well, this is where you edit the sound packages.

Like the texture browser, the SoundFX browser has two of its own dropdown menus, they select the package and the group within the package respectively.

Buttons - The Play button plays the sound that is currently selected.  If that sound loops or is very long, it will keep playing until you press the Stop button.  The Delete button removes the selected sound from the current package.  The Load button loads saved sound packages whereas the Import button imports wave files to be added to the package.  The Save button saves the currently opened package and the Export button exports the selected sound as a wave file.

Music - My personal favorite.  Unreal uses module music, which is a digital music format sort of like a MIDI file, except the instruments are stored digitally inside the module's file.   That way, mods use unique instruments rather than choose from a set like MIDIs do.   The music browser in UnrealED lets you open UMX (Unreal Music), Import module files, export UMX files to module files, and listen to them.  I love to open my favorite mod music and use UnrealED's music browser as a jukebox as I edit away.  If you don't know anything about mod music or don't know where to get any, that is covered in later tutorials.  However, I hope you do know already :)

 

 

Browser: Classes

 

Next Section: Tools >

 

This tutorial contains the following sections

  A. The Layout  
B. The Browser
C. Tools
D. UnrealScript

Return to the Beginners Tutorial Index

 

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