These
four images (yeah they're big, please bear with me :D) are of the UnrealED browser located
on the right side of the screen.
Textures: The texture
browser serves the function of your texture selector when you are building your level.
Select a wall then click on the texture in the browser and it will be applied to
that wall or group of walls selected.
The first dropdown menu below the Browse
one is where you select a loaded texture package. The dropdown menu below that is
where you select specific groups of textures that are specified in the packages. One
cool thing about UnrealED is this ability to put textures into certain groups. When
making Unreal, Epic made sure to group all of the textures properly, so if you are looking
for a wall texture, just select the "wall" group, etc.
Buttons - The Edit
button opens the properties up for the selected texture. There you can edit numerous
properties of the texture, like what detailtexture it uses, and other things. The New
button allows you to create a new texture from scratch. The Apply button
applies the selected texture to whatever is selected in your level. The Delete
button deletes the selected texture from the texture package. The Load button
loads texture packages into the editor. The Save button saves the changes
made to the texture package you currently have open. The Import button
imports bitmaps or PCX files into UnrealED to be used as new textures. You will be
asked what texture package, group, what name, and other properties to give the texture.
And the Export button exports an Unreal texture out of the editor as a
bitmap file.
Classes - The Classes
browser is where all scripted items can be found. This includes special effects, 3D
objects, enemies, level properties items, and anything else that is programmed for a
specific purpose. Classes are stored in an explorer like fashion for you to navigate
through.
Buttons - Note to self,
document this later. |