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Beginner Tutorial: The 3D Concept

 

A. Three Dimensions = More Complex Editing

 

In 3D, editing is complex. It takes a long time. You cannot simply just throw stuff together, you have to place things smartly, realisticly, and avoid errors. And you have to do it in three dimensions. When you edit in 3D, you have to know where things are in all three dimensions: lengthwise, heightwise, and depthwise. In UnrealED you start off with four views. These four views are nessecary for editing because you cannot tell more than two dimensions in a 2D view. If you are viewing something from the front, you cannot see the depth, if you are viewing from the top, you cannot see the height.

As game technology gets better, the worlds we create become more complex. When 3-Dimensional gaming was created, the worlds got a lot more complex. You have to worry about every place the player is able to explore, and you want to make it as realistic, interactive, and enjoyable as possible.

All of this is really a no-brainer. As games progress, they get more complicated. And because of that, editing becomes a much more detailed process and takes more work and effort from the creator. In the next sections I will explain what the use of all of the windows and views in UnrealED are for, and how to convert from 2D to 3D editing. The next section covers UnrealED's use of multiple views...

 

Next section: Editing In Multiple Views >

 

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