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Beginner Tutorial: The 3D Concept

 

C. Thinking in 3D

 

There are many things you have to consider when you are editing in 3D.  Like I described in the last section, you have to position your objects in more than one view to know where it is.

There are other things, like details, performance, realism, perspective, proportion, and more that you must consider when editing in 3D.

Details, Realism, and Proportion

These are important things you must think about when editing in 3D.  You cannot forget the details of anything in 3D, as the player can pretty much go to any place in the level that you create.  When you add a bridge you have to worry about texturing it all over, leaving no surface with a bad "default" texture.  Lighting is important, because the player has to see, and you might forget to have something lit.  And while creativity lets you do anything you want, making a realistic world is very important.  With details and realistic lighting, it is pretty easy to make a realistic environment in UnrealED.   However, you must keep in mind things like perspective and proportion.  You could create a beautiful scene but its worthless if something obstructs the player's view or makes an area inaccessible or unviewable.  You must always keep proportion in mind, especially if you are making something like a modern city.  One time I created this awesome looking city level, but everything was HUGE.  When you played the level, especially in a 3rd person view, things were enormous.  I had 10 foot tall windows, 100 foot lights, 50 foot chiuauas (dont ask) and more.  While something might look just fine in UnrealED, you must always test it out in the game just to be sure.  One thing I have figured out about UnrealED is that one unit on the grid is equal to an inch of real life space.  So you can be pretty accurate when creating your stuff, I always measure and plan things out now that I have learned this.  That topic will be covered more thouroughly later in the tutorials when you are actually editing.

Performance

Another thing you must consider is performance.   You should test your level out for performance, because if its not playable, what good is it?  In the words of 3D Realms, frame rate is god.  High performing levels are a lot more fun to play.  When you gauge your level's performance you should keep in mind how you are in relation to the average.  Right now I would say the average is about a PII-350mhz with 64MB of RAM and a Voodoo2 3D card.  If you have a PIII-550 with a Voodoo3 3500 you might want to think twice when you gauge your level's performance...  This topic will be covered later on in the tutorials as well, with information on making levels that are playable and perform well, as well as tips on optimizing performance.

Other 3D Concerns

There are many other things you must consider in 3D.  The important thing is that you get an understanding for it in your head, and you should be able to figure out such things yourself.  There are many situations where you might need to know where something exists or something and you will just have to put two and two together.

And for those of you who are still used to 2D editing with an editor like BUILD for Duke Nukem 3D, the transition might be kinda weird like it was for me...

 

Next section: Converting From BUILD to DukeED >

 

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