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Beginner Tutorial: The 3D Concept

 

B. Editing In Multiple Views

 

When you open UnrealED you are presented with four different views

UnrealED Layout

The first time I opened a 3D editor (I was at that time used to using BUILD) I was overwhelmed by all of the views and options. BUILD was very simple and only used one view, so I was like "Man, this is whack, I don't want to edit with all this crap when it could be so simple like BUILD" and promptly ran away from the editor.

One thing is for sure, the editors are more complex today. And one result of that is that you want to run UnrealED in at least 1024x768 to use it comfortably. There just isn't enough space for everything in anything less.

The Views

As I show in the picture above, UnrealED has four views: The Top View, the Front View, the Side View, and the 3D View. All of these views (as I stated in the last section) are neccesary for editing because you cannot tell more than two dimensions in a 2D view. If you are viewing something from the front, you cannot see the depth, if you are viewing from the top, you cannot see the height. Because of this, the multiple views are neccesary. The usage of these views is pretty simple. You should keep them all looking at the area you are editing in, and position your object using all three 2D views. Like when placing a cube, you can add it in the overhead view, then adjust the dimension you cannot see in the overhead view, the height, in one of the other two views. Then in the 3D view you can jot around and look at your creation in full blown 3D as it would appear in the game. UnrealED is cool like that because you can see everything as it would appear in the game from the editor. I think some Quake editors have progressed along, but I remember when that was like a really neat feature for UnrealED to have :) The 3D view serves an important purpose, as it is where you do all of your textureing. It is also very important in spotting bugs and overall just seeing how things look when you place them and compile.

Customizing your Views

While you can use UnrealED's setup for the views, you can customize to how you please. You can choose which view you want in each viewspace and resize the views. Look below for an example...

Customized Views

The use of these multiple views is very beneficial to editing in 3D. With the proper desktop space there should be plenty of room to work with.

UnrealED: 640x480
UnrealED in 640x480 - Ouch.

So now you should see why having all of these views is beneficial and required for editing in 3D. There are some other things you need to think about when editing in 3D. They are covered in the next section...

 

Next section: Thinking In 3D >

 

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