Now to add
hallways and other rooms. Right now we are creating space, so we are still subtracting
things. Lets make a hallway that is 128 tall, 128 wide, and 512 long. So create a cube
with 128 height, 128 width, and 512 breadth. Now, once you start adding brushes next to
each other, this is where you need to be very accurate.
Move your red brush to where the left side of it is right along the right side of the room
you created. Try to center it, using the grid as your guide. When you do this, zoom in to
be sure that you are not off by one unit of the grid or so by accident. You must be very
accurate or else you will mess things up, and sometimes cause huge errors in your level.
Build a cube with the specified
dimensions - Then position it as illustrated below...
Overhead Views - Centering the
hallway on the side
Confirm that you have it correctly positioned,
then switch over to one of the other three 2D views.
Side View
As you can see, the brush isn't anywhere near
the floor. Move it down, and keep it aligned with the wall correctly. Check by zooming in.
Side View - Positioning the
floors of the hallway and the original room
Once you have it positioned right, subtract it.
You now have a hallway :)
Adding more Rooms and hallways:
I have been pretty descriptive so far. Hopefully you are getting the hang of it now, as I
will start to move a bit faster.
Add another room at the other end of the hallway. Make it 192 tall, 256 wide, and 384
long. Align the side and the floor to where the new room will have the hallway connected
to the middle of one of its sides, and the floors are aligned straight. Then
subtract.
Build a cube with the specified
dimensions, position it, then subtract it.
Once you do that, take a stroll around in the 3D
View and texture it up how you want to. Remember, select the wall by clicking it, (select
multiple walls by Control+clicking) then press the texture you want on that wall in the
texture browser. Texture it how you want...
Aligning your Textures:
If your textures don't seem to align perfectly, that isn't a problem. Select all of the
textures you want aligned (floor, ceiling, or walls). Don't do walls and floor at the same
time though. When they are selected, right click and choose the "Align Selected"
option. If you are aligning floors or ceilings, choose "As Floor/Ceiling". Its
not hard. Aligning walls isn't so simple. If you require precision, you can
use the Pan Textures option in the surface properties, or the pan textures tool.
However, this is hard and takes lots of time, I only reccomend doing this when you are
finalizing a level and it requires lots of detail. You can align wall direction and
panning easily though.
Pan Texture tool
So now you have two rooms joined by a hallway.
This level needs some details now doesn't it? |