So you want to
play your creation? Its quite simple to make it playable. First, you have to add a
playerstart for the level to work. So open the classes browser. Under Classes open
NavigationPoint. Under NavigationPoint, select PlayerStart. Add the playerstart whereever
in your level that you want to start. Make sure it is a reasonable distance off the floor,
but not real high in the air. You can also choose which way the player will face by
selecting the playerstart actor and rotating it like you did with the objects.
Select the PlayerStart class in
the browser, add it to the level where you want the player to start.
Once you have your playerstart set, go to the
Toolbar > Options > Level Properties. In Level Properties open the LevelInfo
section. Fill out the Author, the LevelEnterText, and the Title. All of this will appear
on screen when the level starts.
Author your level!
After you do those things, compile the level
again, and save it. It should now be playable!
Playing your Level:
You can run this map by 3 ways: 1) Clicking the
file by opening the maps folder in explorer. 2) Selecting Toolbar > File >
Play Level from the UnrealED toolbar. 3) From the console in the game--In the game
you would type "open mapname" without the .unr to open your
level. Go ahead and save your level and launch it from UnrealED. It should play fine!
Click
here to download FirstLev.zip - Example map made for this tutorial
This tutorial is complete! You should have created your first working
level with UnrealED. Try doing it on your own now! |