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Now that you
have a nice structure built, lets add some stuff to it. On the right, open the Classes
browser. We are going to put some decorations in this level. Under Actor, open up
Decoration. Lots of classes should be listed under Decoration. Select Table. With Table
selected, go to your 3D view. Move into the room where you want the table. Point to the
spot on the floor you want it added at, right click, and select "Add Table
Here". The Table should be added there. If you want to put some chairs around it,
help yourself. Select Chair, then add chairs around it. They will face a certain direction
by default. If you want to rotate the chairs and point them toward the table, go to the 2D
View. I prefer the overhead view if you want to point them at the table. Select each chair
by clicking on it, then press control. Drag the left mouse button to move the chair, and
drag the right mouse button to rotate it. Rotate each chair to face the table...
Select the
classes in the Classes section of the Browser. Check under Decorations for most of
the cool detail meshes.
Try adding various decorations around the rooms,
like barrels and chests. Don't put any trees inside though, that would look weird :)
But basically this is how you add detail objects. If you want to change the size of
the object, select it, go to the actor's properties, and then choose the Display section.
There should be a DrawScale option for every actor. Set the drawscale to however big you
want the object to be...
Actor Properties > Display
> DrawScale to size your objects
So thats about it for now. Every actor has lots
and lots of properties, some I will cover more later, some you will just have to mess
with. Some of the decorations are lights and will automatically light your level up. They
have light proporties that work the same was as a regular light (The torch icon). Don't
add any of those, we will light up the level by hand in the next section... |
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