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Well, maybe it
isn't your friend, who am I to say? But personification aside, the red brush is used for
all of your construction. What is the red brush you ask? There isn't one on your screen?
Well there wouldn't be if you havent done anything yet. The Red Brush (brush is another
term for a object made from polygons) is a tool that you shape and build your level with.
The shape tools on the toolbar (3rd column, the cube, sphere, cylinder, and cone) are the
basic shapes you can start off with for your red brush.
Click the Cube tool
The red brush should now appear in your 4 views
as a cube. The red brush will always be in view, and you can do lots of things with it. As
will be explained in a few sections, you can add and subtract brushes from the world with
this tool, and that is how your world is created. You can also do things with the red
brush like use it as a tool for selection. Some tools like "Select All Inside
Brush" will select what is in the confines of your red brush.
You can shape your red brush into any shape or
complex system of shapes that you want to. Via using the simple shape tools (primitives)
to create your brush, by editing the vertices with vertex edting, by using the 2D shape
editor, or by copying (intersection, deintersection) other brushes to use. This is the
building block for your creation.
Feel free to click on any of the tool icons to go to the UnrealED tools page and see the
description for that tool. Try not to get sidetracked tho.
This should explain what the red brush is and what it is for. You probably need to know
some important information about how UnrealED is controlled first however, before you
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