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Beginner Tutorial: The Basics of UnrealED

 

D. Brushes, What They Are

 

This might not need any explaining to most people, however I myself often asked myself "Brush, what the hell is a brush? I don't see any painting tools, I see polygons. Why are they calling it a brush?" and other such jibberish when seeing anything on 3D editing. While I've still not seen a definition for the term, I have pretty much come to understand that a brush is simply a 3D object constructed from polygons. So thats what a brush is. Not rocket science, but personally I was wondering about that one for a long time...

Whenever I'm talking about a brush, I mean an object in 3D geometry.

Brush

This street lamp is a Brush object

I'm NOT talking about a mesh however, which is a more detailed 3D object that is used for details. Monsters, trees, and other such things, which are CLASSES in UnrealED, are MESHES. Geometry of your actual level is made from BRUSHES.

Mesh

This Nali character is a Mesh object

Now on to the most important concept to understand in UnrealED, Adding and Subtracting. Not like 2+2, but adding and subtracting brushes from the world - The UnrealED Concept.

 

Next section: Adding and Subtracting Brushes - The UnrealED Concept >

 

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