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Beginner Tutorial: The Basics of UnrealED

 

G. Lights

  UnrealED and the Unreal Engine have awesome lighting. Lighting in UnrealED is pretty easy. Take your room that you made in the last section. In the 3D View, point the cursor to where you want the light source to be. Right click there and choose "Add Light Here". A Torch icon should appear there. Switch back into dynamic lighting and your room should have some light in it now. Now, to make it fill up the room more fully, lets move the light to the center of the room. In the 2D views, move the light to where it as at the center of the room, using both the overhead view and one of the side views to get the light positioned in the right spot. Once its in the middle, check your 3D View (you might have to move in it a bit for it to update) and the room should be lit fully.

Add Light

Centered Light

Now to edit the properties of this light. Select the light, then right click it. Choose Light Properties. The two main sections that deal with how bright and what color the light is are the LightColor and the Lighting Sections.

Light Properties

The most important LightProperties sections - The other sections have purposes too, but this is the meat and potatoes

In the LightColor section, Lightbrightness is of course, how bright it is.  LightHue and LightSaturation deal with what color it is.  The Hue is what color the light is.  The Saturation is how pure the light is.  If the hue = 0, then the light is red.  If the saturation is 255, the light is still white.   The closer the saturation is to 0, the purer red the light would be.  Look at the chart below that shows which hue is what color, and how saturation comes into play.   Lets try a navy blue light that is fairly bright. So for light brightness put 96, for lighthue put 175, and for lightsaturation put 64.

Hue & Saturation Chart

Blue Room

Now, close the lightproperties for that light. The 3D View should appear with the light color that you chose (You must be back in Dynamic Lighting mode, not Texture Mode). The lighting that the 3D view uses before a compile is pretty good quality, but it will look better after a compile. Compile your level and watch the change. The lighting looks much more polished after a compile.

Compiled Blue Room

Congratulations! You have created your first room with UnrealED. Save your level if you want, and move on the the next tutorial.

This tutorial is complete! You should have a basic understanding of how to use UnrealED now. Onward to creating your first playable level.

 

Onward to the Next Tutorial: Making your First Level >

 

Return to the Beginners Tutorial Index

 

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