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UnrealED and the Unreal Engine
have awesome lighting. Lighting in UnrealED is pretty easy. Take your room that you made
in the last section. In the 3D View, point the cursor to where you want the light source
to be. Right click there and choose "Add Light Here". A Torch icon should appear
there. Switch back into dynamic lighting and your room should have some light in it now.
Now, to make it fill up the room more fully, lets move the light to the center of the
room. In the 2D views, move the light to where it as at the center of the room, using both
the overhead view and one of the side views to get the light positioned in the right spot.
Once its in the middle, check your 3D View (you might have to move in it a bit for it to
update) and the room should be lit fully.
Now to edit the properties of this light. Select the light,
then right click it. Choose Light Properties. The two main sections that deal with how
bright and what color the light is are the LightColor and the Lighting Sections.
The most important
LightProperties sections - The other sections have purposes too, but this is the meat and
potatoes
In the LightColor section, Lightbrightness is of course, how
bright it is. LightHue and LightSaturation deal with what color it is. The Hue
is what color the light is. The Saturation is how pure the light is. If the
hue = 0, then the light is red. If the saturation is 255, the light is still white.
The closer the saturation is to 0, the purer red the light would be. Look at
the chart below that shows which hue is what color, and how saturation comes into play.
Lets try a navy blue light that is fairly bright. So for light brightness put 96,
for lighthue put 175, and for lightsaturation put 64.
Now, close the lightproperties for that light. The 3D View
should appear with the light color that you chose (You must be back in Dynamic Lighting
mode, not Texture Mode). The lighting that the 3D view uses before a compile is pretty
good quality, but it will look better after a compile. Compile your level and watch the
change. The lighting looks much more polished after a compile.
Congratulations! You have created your first room with
UnrealED. Save your level if you want, and move on the the next tutorial.
This tutorial is complete! You should have a basic understanding of how
to use UnrealED now. Onward to creating your first playable level. |
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