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Beginner Tutorial: The Basics of UnrealED

 

F. Using the Different Tools / First Room

 

So what tools do you have at your arsenal? And are you ready to create a room?

Note, this page has LOTS of images, might take a while to load...

UnrealED has many tools for many different purposes. We won't be using nearly all of them any time soon, but if you want to know about all of the tools on the left side of your screen which come with no documentation from Epic, visit the UnrealED Tools page. It has the info about every button, what it does, and its usage.

There are many other tools besides what you see on the left side of your screen though.

Most of these tools reside in the Options and Window dropdowns from the toolbar.

Options

Options

Actor Properties - This can also be reached by right clicking on what you have selected and going to its properties. Properties are very important in UnrealED, and everything has lots of them. I will cover all of the important properties of things when it is needed.

Surface Properties - This is an important option that can also be accessed by right clicking on the surfaces you have selected (3D View). Important aspects of the texture like effects and properties like scrolling, the texture's scale, and more.

Level Properties - Lots of important things about your level can be set here. The Audio and LevelInfo sections are important. Set what music plays during your level, and set the level's name and author, so proper credit will be given at the start of your level.

Rebuild - Ahh the rebuilder. This is what you compile your level with. Compiling is done in three different sections. If you leave everything how it is, they should all run every time you compile (by pressing rebuild geometry). You can do them one at a time if you wish though, by unchecking the "Auto BSP" and "Auto Lighting" options. Whenever you make a huge geometry change to your level or add things like movers or transparencies, you want to rebuild geometry and all. If all you changed was some lighting, you can just apply lights and be done with it... This option can be accessed by pressing F8 as well, which I usually do.

Window

Window

Mesh Viewer - This is a cool tool where you can view all of the 3D models that are loaded into classes. Pretty nifty.

Log - This logs all of the technical mumbo jumbo about what you are doing. The Log opens by default with UnrealED this version. If it annoys you, type "hidelog" in the log console. If you want it back, just select Log from the menu here.

2D Shape Editor - This is a great tool in UnrealED. You will probably want to use this tool a lot when you get into advanced editing. A Tutorial on how to use this great tool is available in the advanced editing section once you complete the beginners stuff :)

Floor Lofter - This is another great tool in UnrealED. Another advanced tool, it has a lot of power and great uses. You can do lots of cool stuff with it, and look for a tutorial in the advanced section.

Creating your First Room

Are you ready to create your first room in UnrealED? Its quite simple. Using the knowledge you have learned with these tutorials, you might know how already. To create the room, let us make the red brush a CUBE. The default cube is 256 x 256 x 256. If you want a different sized room though, you can edit the cube's properties by right clicking the Cube tool. In the menu that pops up, enter the height, width, and breadth. Lets try 192 x 512 x 512. Enter those values and hit "Build". Your red brush will take the size of the cube you specified. Since you have nothing else in your level now, positioning it is not a problem, so leave the red brush where it is.

Cube Properties

Cube Properties

Rightclick the Cube Tool - Enter the Values - Press the Build button - The Cube is created

Now, simply press the Subtract button. The area where the brush is has been subtracted and space has been created.

Subtract

Textureing

The texture that was used was pretty ugly, they always seem to choose an ugly texture for the default :) Now to texture the room! I suggest a nice stone brick texture. Go over to the browser on the right side of the screen and choose Texture from the top Dropdown if you aren't already in texture browse mode. No good texture sets are loaded now, so press the Load button. Select the SkyCity texture set, that is a good one. When it is loaded, all of the textures should be in the browser now.

Textures

Load

Load Texture Set

Go to the texture browser, click the Load button, Open the SkyCity texture package.

Back to your 3D View, select all of the walls. When they are selected, click on a texture in the browser. The texture you click on will be applied to the selected surfaces.

Select Walls

Click a texture

Select all walls in 3D View - Click a texture in the browser and it is applied to these walls (Note- To select more than one thing, hold down control while selecting, like in Windows)

A cool thing about UnrealED is that textures in each package can be specified into particular groups. The bottom dropdown of the three in the texture browser is the menu for these groups. Epic grouped all of their textures into groups like wall, floor, cieling, etc... This makes it easy to find a good texture from a huge set of textures. Try choosing a good wall texture for the walls, then select the floor, give it a good floor texture, and do the same for the cieling...

Select a group

Apply Texture

Textures can be grouped so you can find them easier within a huge package like SkyCity

Texturing is pretty easy in UnrealED, I like it a lot better than having to switch screens in BUILD. Once you have your room textured similar to the picture above, try something..

Click the MODE option on the 3D View toolbar, and make sure Dynamic Lighting is selected. After you do that, rebuild your level.   Hit F8 and rebuild geometry (and you should automatically rebuild BSP and lighting)... Once your level is compiled, your 3D view should be pitch black. Thats because you don't have any lights :). Click the Mode button on the 3D View again and switch back to the "Texture" mode so you can see your room. Ahhh...

Dynamic Lighting

Rebuilder

Dark!

Make sure dynamic lighting is selected.   Bring up the Rebuilder (F8) - Press Rebuild Geometry and the rest will be done.   Without lights, you will be left in darkness!

See how the rebuilder works in the UnrealED Tools section - Its under "Other Tools"...

Now your room needs lights. Give your room some lighting!

 

Next section: Lights >

 

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