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Beginner Tutorial: The Basics of UnrealED

 

C. Controlling UnrealED

 

Controlling UnrealED is very important. Since there is no documentation supplied with UnrealED, I guess this is where to learn how, eh?

The 2D Views

Controlling things in the 2D grid views is mostly a combo of mouse buttons.

To move the view in a 2D view, hold down the left or right mouse button and drag the mouse around. It seems like holding the right button moves faster than the left one..

To zoom in and out in a 2D view, hold down both the left and right mouse buttons and drag the mouse up or down to zoom in and out. This is an important function since some things are grand and some details are tiny...

To move an object, like your red brush, in a 2D view, first click the object (click on the line for the brush) to select it. When it is selected, press and hold down the Control button, then drag it with the left mouse button. The right mouse button will usually serve a different purpose than the left mouse button. For moving, the right mouse button will rotate rather than move. For each tool however there is a different purpose (See UnrealED Tool Index).

For a list of popup options, select the object, then right click, or for the grid options, select nothing then right click anywhere on the grid. The thing you will be doing most with this is adding things (the selected class or lights can be added by right clicking on the grid then pressing the add [whateveristhere] option.). Also, when you right click on the grid, there is a grid size option. You will want to change this sometimes. Zoom way out, then set the grid units to 256 units... That setting is fitting for when you are zoomed way out. Zoom very close in now, and you will see that 256 units is far too huge for when you are zoomed in. Try 2 units. It should be more fitting.

The UnrealED Grid is 65536 x 65536 x 65536 units (length, width, and height)

Full UnrealED Grid (zoomed out)

Full UnrealED Grid

The 3D View

Moving around in the 3D view is funky until you get used to it.

Holding the left mouse button you can move forward and backward (mouse up, mouse down) and you can look from side to side (mouse left, mouse right)

Holding the right mouse button, you can change the direction the camera is pointing (up down left right, all around)

Holding both the left and right mouse buttons you can strafe straight to the left, straight to the right, straight up, and straight down.

Play around with that and it should become easy to jot around in 3D views of your levels.

In the 3D view you can also select objects, and move them/rotate them/etc by clicking them and holding control down, doing the same things as you can do in the 2D view. However, moving stuff in 3D is weird, and can be disorienting. Also, you need the grid if you want to be accurate. I don't move a lot in the 3D view.

Speed

The speed of which you do all of this can be set with either the Speed tool in the left menu, or by pressing the 1, 2, and 3 buttons. 1 = slow, 2 = normal, and 3 = crazy fast.

Speed

Basically that is all that needs to be explained. Everything else is pretty simple. Those things might have taken you a while to figure out though.

You can move right along to the next section now...

 

Next section: Brushes, What They Are >

 

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